Ascent is a well-known Valorant map that provides various tactics and strategies for players to use. It isn’t easy to beat it in games however, with this guide, you’ll be able to master everything you need to learn to know about this map.
This guide we’ll review the complete Ascent map, go over every callout and offer suggestions for strategies that you can employ to make the most of it, regardless of which side you’re playing on. In any case, if you want to increase your level of play and increase your standings on Ascent, this guide below is an absolute must-read in order for players of all levels to enjoy!
- Make sure to look through our list of the top five Agents to Ascent: The most Valorous Agents You Can Play Ascent
Ascent: Map Overview & All Callouts
Below are all the major Ascent map callsouts:
Ascent is an valuable map in which control of the Mid region is more important than any other aspect since it’s an open area which allows players to reach every Spike Site within seconds. The map has a few choke points which can create a challenge for attackers With this in mind, it’s likely that Ascent is slightly preferred by Defenders.
Ascent: A Site Overview & Callouts
As you can observe, A on Ascent is filled with corners and it’s often difficult to examine every one of them which is why it’s obvious that it is difficult to defend or take back the Spike Site. We love creating a team with initiator agents like Killjoy to defend it, and then rushing into the scene with Duelist Agents such as Raze to attack. It’s true, Killjoy as well as Raze is a beautiful pair in the absence of the lore too.
Attacking A Site on Ascent
To increase your chances of fighting the A Site to maximize your chances of winning, you’ll likely need a great Duelist, and controller on your team’s competition. Controllers are able to take out important locations like those of the Door, Heaven, and Hell as well as Duelist can swarm specific areas, collect some frags and help your team to access to the Spike Site.
Once you’ve planted the Spike after you plant it, ensure that you be focused on defending the principal angles like Heaven while being aware of flanks that could be a threat that are from a Main or Door. Additionally, smoking A Rafters will allow safe access to the site via the Window or the Main and then having it again following the plant is highly efficient. If the door is closed or a person who is with A Wine covering A Main and smoking A Rafters and The Defenders are going to have a very difficult time taking over the place.
Defending A Site on Ascent
Protecting a Site in Ascent is fairly simple because of the map’s layout and provides Defenders with only a few effective ways to move around the Spike Site from any place on the map. It is recommended to have 3-4 agents max who cover the area with a cross-fire setup (e.g. one player at Heaven and one in Generator). You should also think about shifting your position when your opponent spots you in the area, since you don’t want to be attacked by the Main.
The layout of A Lobby makes it much easier to flank the Catwalk and fight there than Mid Link, so be cautious when entering the zone. Communication with Mid players is crucial because you have to take action according to the information you have gathered.
Ascent: B Site Overview & Callouts
As it is evident in the picture above As you can see in the image above, it appears that the B Spike Site on Ascent is kind of “cut in half” with the Workshop. The design is reminiscent of B Bombsite from dust_2 in the game CS:GO It’s basically an Valorant version of it, don’t think?
Attacking B Site on Ascent
In the event of a B Site attack It is extremely helpful to include your troops in Mid and B Main.. Don’t forget to avoid smoking or mooing in certain locations like Defender Spawn/CT Market and Boat House/Back Site in order to force the attackers to withdraw or leave the location. Because it’s fairly easy the Defenders can rotate around B, and is an accessible Spike Site compared to A We recommend that you get into it when you have the fragment.
Always be on the lookout for any enemies lurking within B Lane and B Stairs and make use of your agent skills to clear important areas like Boat House and Wallbang.
Defending B Site on Ascent
One of the things you need to be focusing on when you defend B Site during Ascent is being in Control over the B Main. It is the primary access point for Attackers and should you be able to stop them from entering and win, it is likely to make you the winner of a round by itself. However, you may be able to get your Initiator Agents like KAY/O, Sova as well as KAY/O to cast an ability that they reveal to look whether there are any opponents in the area.
It’s definitely a tough Spike Site to defend in the event that you lose control of Mid. Therefore, if you’re in a losing position make sure you take your defense as seriously as you can and be patient for the rotating players to arrive prior to going for any potentially risky play.
You’ve probably not heard this What TenZ is. See gallery
Ascent: Tips & Tricks
It’s time to share some tips that are universal for playing on Ascent and could serve as a TL;DR for this guide:
- Make sure you control mid during the initial game. As we’ve already stated in this article, Mid is the most significant area of the map. Being able to control it in the early stages of the game will greatly improve the chances of winning. Even if you’re on the defensive team, a four-man Mid-setup can be an excellent strategy particularly in eco rounds. On the side of the attackers However, if it happens that you’re losing your player at Mid you should try trading with him to assume the role of the player who was killed, and then decide on where you intend to move from there. Also, don’t undervalue the ability to gather information the more you understand about the Mid during the initial stages that you play, the better chances you will be able to plan your strategy for the game.
- Create an Ascent crossfire. Ascent is a great variety of angles that permit an effective crossfire regardless of which sides. Crossfire can not only decrease the chance of your opponent engaging a specific angle it also gives you the chance to exchange fragments in the event that you or your “crossfire partner” gets killed.
- Do your best to go through the most entrances you can. Ascent has a map with a lot of openings, and it’s not uncommon to find yourself feeling “stranded.” It’s also true that you’ll never be able to explore everything, which is why it’s worthwhile to mention Sentinel agents in this article that, through their traps, are able to create magic.
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