Introduction
This guide was created to offer gamers of dragon quest 8 walkthrough on 3DS an entire guideline to this latest edition of the game. It was designed specifically to be used with the 3DS version and, consequently, won’t be relevant for any edition of the game prior to this.
Revision History
Version 0.20 (2/5/17)
- The guide’s first version.
- Presently a work-in-progress
Version 0.30 (2/7/17)
- Finish the process until you are able to ship
- The Character Skills and Spells section was added. section (still somewhat unfinished)
- Addition of Monster Arena area (still in a very hazy state)
- New Mini Medals section
Version 0.40 (2/9/17)
- Completion of the quest will allow you to enter the Dark Ruins
- The expanded Monster Arena section (still incomplete)
- New Bestiary section
Version 0.50 (2/10/17)
- Up to Pirate’s Cove
- New Augmented World Map
- The section on Casino has been added.
- New section on Free DLC Items (will be updated when more items become available)
Version 1.00 (2/11/17)
- Complete the final boss fight Post-game content that isn’t yet in place
- New Sidequests section
Version 1.10 (2/14/17)
- Add the post-game content
- The Sidequests section has been expanded.
Version 1.20 (2/18/17)
- Many corrections and changes (and acknowledgments to the people who pointed them out)
- Updated the majority of sub-sections with new information
- The Items section was added (incomplete) for Game Information
Version 1.30 (2/26/17)
- Updates, corrections, and more
- The Items section is now complete
Version 1.40 (5/15/17)
- Updates, corrections and more
Acknowledgements
There is no one who is completely isolated and I was fortunate to have some assistance to make this guide real. They are the ones who have helped me at different times.
onmyouza Richter1234, DDCecil, SuperCM, DDlan, PhantasiaKnights, TheMatrixCBC Lord_Vertmithrax and Ephemeral_Being, Hael, drgnslayers, Jin_Oni, Soratami – Made corrections to various errors in the guide.
Red Scarlet – Wrote the original PS2 version of the guide for DQ8 which I played in the past Its thoroughness was the inspiration to write this guide’s.
Walkthrough
Getting Started
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Location: Secluded Grove
Herbs: Medicinal
When the opening film ends, you’ll be in the control of the main character (whom you chose when you decided to begin the game from scratch). The nearby barrels are tossed around to find the possibility of a medicinal Herb.
Throwing out pots and barrels is a popular method to locate things in this game, so you’ll need to become accustomed to this now. Talk about King Trode (the green creature that squats) should you wish to, but he doesn’t have many things to say but that could change whether you like it or not.
Speak about Yangus (the squat thieves) to proceed. In a short time, you’ll be involved in an easy battle against a couple of Slimes.
It’s not possible to lose this fight This fight is an opportunity to show you to take part in the game. The commands are generally self-explanatory (attack defense, attack, escape spells, items, and abilities all perform as you’d think).
It is possible to speed up battles through your main menu for battle, alter the AI strategies your group members employ, and even try to intimidate your opponents to run away. For the individual character The only command that is not clear could be Psyche Up which boosts your Tension, and allows you to deal more damage.
At present, you can create up to 50 Tension simultaneously, which will nearly quadruple your damage output (at the expense of not doing anything for the three rounds). Tension is simple, in essence and is beneficial against enemies with an extremely high defense.
After you’ve finished the fight it will take some time after which you’ll arrive in Farebury. Speak to Yangus before it’s time to begin.
Rylus along with the Kalderasha Great
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Area: Farebury
Items: 4G Holy Water, Plain Clothes, Chimaera Wing, Cypress Stick, Antidotal Herb, Medicinal Herb, 3G, 5G, Antidotal Herb, Medicinal Herb, Leather Shield, 8G, Plain Clothes, 20G, Seed of Defence, Medicinal Herb, Pot Lid, Medicinal Herb, 10G, Antidotal Herb, 2G 4G Medicinal Herb, 7G, Thief’s Key Recipe
inn: 1G for each
Item Shop
Herbs that are Medicinal (8G)
Antidotal Herb (10G)
Chimaera Wing (25G)
Clothes (30G) Plain Clothes (30G)
Armour Shop Bandit’s Grass Skirt (35G)
A Wayfarer’s Dress (70G)
The Leather Armour (180G)
Shield (70G) made of leather. Shield (70G)
Cap in Leather Hat (65G)
Weapon Shop
Cypress Stick (10G)
Oaken Club (110G)
Giant Mallet (240G)
Copper Sword (270G)
Boomerang (420G)
Be aware that you can receive information from fellow party members at any moment when you press the Y. It’s mostly just amusing extra dialogue but isn’t essential.
Don’t be scared by the lengthy list of objects lying around town. Most of them are in pots, barrels dressers and hanging baskets. The main goal for you right now is to discover what’s happened to Rylus the mage who lives in the town.
You can also collect items while searching for Rylus. If you’re just looking to get to the end of the story take a look at this paragraph. There is 4G in a barrel close to the inn. Inside the inn, go through the various dressers, bags as well as chests located on the 2nd floor. You will discover items like Holy Water, Plain Clothes Chimaera Wing, Cypress Stick, Antidotal Herb and the Medicinal Herb.
The inn is accessible via the back of the building to discover 3G in a bag just behind the counter. There’s also the very first Golden Slime back here, however, it won’t be in use for some time Take a picture of it using START if you want to have a head start on it later. There’s a home just from the stall at the armour shop with 5G as well as the Antidotal herb within it.
The staircase that leads to the exterior of the house from where it is you’ll find the pot that holds the medicinal Herb in the back of the pub. Within the alleys behind from the pub there is an unmarked well. In this well, you will find the chest with an Leather Shield.
The house just a few feet from the well is home to eight g and plain Clothes inside (the one near that well currently is closed). The house that is next to the shop for weapons has twenty grams within one of the cupboards. The next stop is just behind the church! Here you will discover the Seed of Defence. Within the church, you can discover the medicinal Herb as well as a the Pot Lid. The wall to the left of the bridge in the middle of the southern part of the house, you’ll discover barrels that contain two grams and an medicinal herb.
Then, last but not least go through the back entrance to the pub to purchase the sum of 10G in the barrel. Once that’s done and you’re ready to continue the game.
Go to the bar (there’s an Antidotal Herb in a barrel just near the door) and walk up to the guy who has long black hair in the bar. Talk to him following the short story’s scene. Following that, go back to the square in Farebury where Trode is waiting for you.
After a few scenes from the story Your next stop is the house located in the northwestern part of town, right next to the well. Explore inside and look through the cabinets to find 4G as well as the pot to make a medicinal herb. You’ll find 7G inside a barrel as well.
Speak to Valentina to carry on the plot. Take off and leave town. The plot will continue. Then leave town again and the adventure begins in the proper way! (Note you’ll find that Thief’s Key Ingredient is located in The bell tower at the Church in the evening. It isn’t revealed until to this point in the plot.)
Region: Farebury Region
Items like Seed of Life Boxer Shorts and 82G.
Blue Chests 5
Monsters Slime, Candy Cat, Capsichum, Bunicorn, Satyr, Firespirit, Lips, Dracky, Bubble Slime, Dancing Devil, Beetle Boy
When you’re now located on the globe it is yours to battle as well as explore and find treasures however you like. The monsters that appear in this version the game can be seen throughout the world map, so you are able to avoid or fight according to your own preferences.
You can stop any enemy who is currently trying to take at you from fighting you by reviewing your Battle Records; this resets any nearby encounters. Beware of enemies with crossed swords on its head with a swathe of caution for the time being; they’re difficult opponents to be a factor in the near future. I’ll provide a suggested level for areas that go beyond this point to give you an ideas of what level gives you a chance to fight the types of enemies you’ll face at this level.
From the point of level 4 you’ll begin earning Skills Levels (SP) to put into skills trees. There are a variety of ways to go about this, but I’ll help you find the best route to deal with harm and building up more experience.
Start by getting heroes’ Courage as high as 8 and then concentrate on Spears. Yangus is expected to get Humanity as high as 16, after which you should focus on Axes. After that is over Let’s begin searching for treasures!
The latest additions for DQ8 for the 3DS edition of DQ8 are blue chests that respawn every day at midnight, following an event in the story. This is the time of midnight according to your 3DS internal clock, remember and not the game’s clock.
These chests are scattered across all over the world and offer random items based on the chest’s “quality”. Each of the five chests in Farebury are of low in terms of quality, but they will nevertheless give you a significant advantage in the beginning of game difficulty when you find the chests. They can be found a bit to the southwest, a bit further south than town.
and a little more south in a corner from town’s east, as well as further southwest of town, near town’s Waterfall Cave. There are more traditional treasure chests, including an Seed of Life (north of town), Boxer Shorts (far west of town) and the 82G (far west and little further south of town).
It is important to note that if intend to build useful equipment in the future, you must keep at least two or three of each seed you discover before beginning making use of them. Otherwise, you’re free to give the seeds to your group to boost their numbers.
When you’re feeling well and prepared take a trip towards The Waterfall Cave. The cave is easily accessible just a few miles south-by-southwest of town. There is a hut at the top of the waterfall , which is a must to visit before however.
Location: Waterfall Hut
Items Include: Items: Agility, Holy Water, Tool Bag Plain Cheese 8
Take your seeds of agility along with the Holy Water from the shelves on the wall Then, talk to the guy in the building. This is the very first side quest in the game and is fairly simple. Go to the easternmost portion of the zone towards the one crimson tree, and then pick up an empty tool Bag in the tree.
Bring it back to the guy at the hut and get 8 plain Cheese. He will go over an interesting mechanic after you have finished this for him: you could let the hero feed his mouse Munchie cheese, allowing him to be able to breathe different attacks and defenses during combat.
After that then head to the bottom of the mountain to enter The Waterfall Cave. You might want to purchase more advanced equipment prior to going into the cave, of course. A Boomerang for your hero is highly advised.
Place: Waterfall Cave (Recommended Level 5)
Items 100G Chimaera Wing, Medicinal Herb, Leather Hat, Copper Sword, Crystal Ball
Monsters: Slime, Dancing Devil, Dracky, Mischievous Mole, Mecha-Mynah, Bubble Slime, Firespirit, Skipper
The first one is in the dungeon in The game. It’s quite simple. Take the straight route until the split, then open the chest to gain the 100g. From there, turn the right fork to arrive at a watery area (the left fork doesn’t have anything down it).
There’s a chest in this area that contains the Chimaera Wing. Just a bit further north are the chests which have an medicinal Herb along with a Leather Hat inside the latter. The junction of these two paths is only a few steps from there, and a seller there will inform you of an unidentified monster that is blocking the way towards the forward direction.
Follow the steps down to the next floor, and at the end of the second room, you’ll find the presumed threat. Talk to the monster (a Hammerhood) and tell you that you’re willing to take on it in order to convince it to stop fighting you.
If you truly want to fight it, inform it to stay away or even talk to it again after having said Yes. It’s not a particularly strong opponent however it could get psyched up to do more damage, so you should be ready to fight and recover.
Whatever way you go, move ahead and then turn turning left when you reach the junction. Then, go up the steps to take the Copper Sword, and then come back down to the crossroads and go to the lower level. Straight from here until the final boss. Check the orb floating and confirm the answer twice. It is possible to add an Quick Save from the Misc. menu prior to doing so but just in case.
BOSS: Geyzer
173 HP. Experience Drops 162 gold, 173 HP Seed of Strength
Attacks The Attacks: Mist (curse to everyone), Sizz (7-12 damage to all) Attack (10-22 damage)
Geyzer is the first boss in Game of Thrones, Geyzer can be considered to not very difficult to defeat. He will introduce players to one of the main features of this game’s hero however Geyzer is invincible to the curse! So, the hero is expected to carry the majority of this battle by himself.
Make sure you have Medicinal Herbs on Yangus as well as Yangus however, because the fight could take very long duration. However, it could also be extremely fast. The most effective strategy is to let the hero Psyche up to 50 before launching an attack to bring Geyzer down in two powerful strikes.
It might take some time because he’ll have to administer Medicinal Herbs on Yangus as well as Yangus throughout the fight forward. It’s not going to be a difficult fight.
When the battle is finished an unscripted story follows, and you receive your Crystal Ball. Return to the Kalderasha’s home in Farebury (you can learn Evac at the level 6 which helps you escape from the Waterfall Cave quickly) and contact Kalderasha to get the story moving.
Go downstairs for the next story-related scene and then head out of town. You’re heading to the next region!
Alexandria’s Heir
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Location: Alexandria Region
Products: Slime Earrings, 100G
Blue Chests 3
Monsters Drackmage, Hammerhood, Funghoul, Spiked Hare, Bodkin Archer Fencing Fox Skipper, Beetle Boy and Find Urchin, Yabby, Man’o’war, Frogface, Jailcat
You are now able to pass across the south checkpoint, which leads to Alexandria. On on either end of the checkpoint there are chests, one of which is blue, and one with the Slime Earrings. There’s Alexandria close to the way that is impossible to miss, however, you should go towards the east first to pay the 100G along the edge of the cliff.
It’s also possible to walk towards the tower as you’re there to add it added to your list of Zoom locations too. If you’re interested to go further, you can continue south until Port Prospect, and pick additional goodies on the route.
There’s a blue treasure chest on the southern beach as well as an seed of strength on the other side of the same beach as well as a blue chest located on the north side of the road that leads to port. There’s not much you can explore within Port Prospect just yet besides purchase equipment and collect things (listed in the future when you’re scheduled to visit) So, once you’re ready, head to Alexandria.
Location: Alexandria
Items include: Items: Herb 11G, Holy Water, Chimaera Wing 5G Plain Cheese, Wayfarer’s Clothes, Seed of Magic, 18G, Moonwort Bulb, Jessica’s Letter
inn 2G per
Armour and Item Shop
Kilt in Leather (250G)
Scale Armour (350G)
Scale Shield (180G)
Heb (8G) is a Medicinal Heb (8G)
Antidotal Herb (10G)
Chimaera Wing (20G)
Weapon Shop
Oaken Club (110G)
Giant Mallet (240G)
Copper Sword (270G)
Boomerang (420G)
Stone Axe (550G)
You’ll be welcomed with an epic battle when you step foot into the town. This is a sign of hospitality! It’s a good thing that infanticide isn’t going to make your list of raps anytime very soon, and you’ll never necessarily have to battle Bangerz and Mash and Mash; the fight will be over when you type any command.
You are free to upgrade your gear at these shops (a Scale Shield and some Scale Armour at least are suggested) Then, go to the house that is located to the south, and you will discover the medicinal herb as well as 11G. The stream will be crossed and you’ll break the pots in front of you to obtain the Holy Water.
In the house, those pots will be the Chimaera Wing in the cabinet. The next stop will be the Albert mansion that is only accessible in the morning hours; stay in the hotel or fight outside the town for a short time to alter the timing of the day , if you have to.
Make a left from a door, and then walk into the kitchen, where you’ll find 5G as well as some plain Cheese within a couple of pots. Go back to the foyer and go upstairs to discover Bangerz and Mash once more guarding a doorway.
They’re not going to let you through however, so you can use the adjacent door. There’s a collection of Wayfarer’s Clothes inside an inside cabinet and a treasure chest of the Seed of Magic, 18G, and an moonwort bulb in pots and barrels upstairs.
Speak to the maid to find out what you should do next. It is time to look into the mouse hole , and get control over Munchie! Go down the stairs, and then up the broom handle on the desk. You can then take Jessica’s letter there.
It’s time to go back to where the hole for your mouse is (you can also climb the bezel on the stairs to go back up). Bring the letter and talk to Bangerz along with Mash and then talk to them two times. After hearing more of the story and conversation, you can head towards Tower of Alexandra! Tower of Alexandra!
Place: Tower of Alexandra (Recommended Level 7)
Items include: 200G, Seed of Agility Moonwort Bulb 22G 11G, medicinal herb the Seed of Strength Herbs for Medicinal, Antidotal Herb, Scale Shield
Monsters Frogface, Imp, Funghoul Beetle Boy, Healslime, Drackmage, Bubble Slime
Find the entrance to the tower and converse with Bangerz for further instructions. There’s only one way to go now (the entrance that leads to the other tower has been locked) go inside. A word of caution: Build up Tension a amount before hitting large numbers of Frogfaces by the boomerang, because they can be extremely danger if you let them show their backs to you.
This is more likely to result in you killed than anything else! In any case, there’s nothing to be found in the chamber that’s first. So go into the courtyard. Just in the front to you, there’s a box that has 200G inside.
There’s nothing else there, go up the steps and head for the door to the left. It is possible to unlock the door and use it as a way to get to the entry point (which is a great idea in the future, I promise). Take the ladder down to locate an Seed of Agility, Moonwort Bulb, 22G, 11G and an medicinal Herb inside a chest, as well as several barrels.
Continue climbing the ladder and then climb the second ladder to another entrance out. From there, go into to the building’s main entrance. Although it appears to be an end-all-is-in-all-is however, it’s actually not! Look for the blue circles with angry faces on the walls to turn 180 degrees before continuing your climb to the top of the tower.
On the next floor, go to the wall closest to you and discover the seed of strength as well as SevenG in two pots. There’s nothing to be found upstairs from this side, so you can turn around to take the opposite way to the stairs on the other side.
Smash the barrels to create the possibility of a medicinal Herb prior to taking the stairs up. Use the wall spinning here to get a quick alternative to the staircase up. From here, follow the linear path and then flip the wall in order to obtain the antidotal Herb as well as a the Scale Shield from the chest and a pot, respectively.
Straight towards the top from here, and there are additional story-related scenes, look at the statue. I suggest that you snap a picture of this statue when you’re there at all times; it’ll make it easier to return to the top in the future. Take a break and walk towards Alexandria.
Location: Alexandria
New Items Jessica’s Outfit
The only thing you need to do is to talk to Bangerz once more (he’s just in front of the hotel) and stay in the inn, and then go to Jessica as well as her mom in the Albert mansion. You can enter Jessica’s room from here.
You’ll find Jessica’s Outfit in the cabinet above her bedroom, as well being Alexandria’s mysterious Golden Slime for photographing. When everything is done and put away, it’s the time to get huffing it up into Port Prospect.
Place: Port Prospect
Things: Chimaera Wing, Medicinal Herb The Seed of Wisdom Holy Water 17G Gold Bracer
The Inn: 2G per
Item Shop
Herbs for Medicinal Use (8G)
Antidotal Herb (10G)
Holy Water (20G)
Chimaera Wing (25G)
Stores for Weapons and Armour
Stone Axe (550G)
Iron Lance (750G)
The Farmer’s Scissor (910G)
The Leather Kilt (250G)
Scale Armour (350G)
Scale Shield (180G)
Once you’re in town, go towards the fountain to view an image of the gorgeous man there. You can answer as you wish and he’ll provide you with a instructions on how to use the camera in any way.
Take a picture of the guy, and then call him once more. You now have access to Cameron’s Codex as a side-quest that requires taking pictures of various things you see during your travels and making a report to the guy about them to earn rewards.
There are more information about this adventure in the pertinent area in this article. It’s definitely worth the effort and you’ll be able to receive the three first rewards right immediately. Once you have that taken into consideration, go through an assortment of containers and barrels near the town’s entry point to locate an Chimaera Wing, Medicinal Herb and the Seed of Wisdom.
Enter the inn to search through the dresser for Holy Water. There’s also an Golden Slime in here if you’d like to snap an image of it right now Many of Cameron’s tasks require snapping photos of each and every one of the little things.
There’s nothing more than slime in the well, ranting about the next boss, so you need to get the barrels out close to the stalls of the shop to purchase the 17 G. Enter the lighthouse immediately. Jessica is waiting to greet you at the end.
Go ahead and walk towards her. You should save quickly before speaking to her afterwards, however you must do this, as it will trigger the sequence of events that will lead to the next boss fight. I recommend you get the Iron Lance and Stone Axe mounted to the heroes as well as Yangus respectively, as well as the best armor you can get for both.
BOSS Khalamari (Recommended Level 10)
HP: 360, 311 experience, 345 gold
Attacksinclude: Flame Breath (30-40 injury to the entire team) Snipe (14-16 damage to everyone) Tentacle slap (20-24 injury to only one)
Khalamari is a very cheap boss, and is far more tough than Geyzer due to his strong attacks. Make sure you defend the first round, since he’s almost always opening with his wildly powerful Flame Breath. You’ll need an effective weapon for both your allies, and plenty of Medicinal Herbs. Tension can aid in the hero’s attack, but only a tiny bit.
Two 50-Tension strikes should be enough to take Khalamari off. If Yangus has a Helm Splitter, take a few of them off immediately to make Yangus’ high-tension strikes more painful. Repair any injury immediately when your HP drops below 35.
Continue to keep up with the constant assault and you’ll prevail eventually. You could also choose the “strategic” option of defending every six turns to attempt to counter your risk of being hit by Flame Breath attacks, but I’ve found that this isn’t a good idea because he doesn’t always utilize Flame Breath every 6 turns (sometimes it’s used at times every 5 minutes, or each 7).
A fight that is not at the level of 10 will result in an average of a wipe times, based on my experience, as the hero isn’t strong enough to withstand a Flame Breath after any type of attack (and Khalamari will get a turn ahead of the hero often, which means his death). In the end my opinion, the chances of success at 75% at level 10 at the very least. I’ll say it again: Khalamari is severely cheap.
Following the battle, a new story begins and you’ll receive an gold bracer. Talk to Jessica once more to obtain an additional party member and then sail. Jessica is, in fact, best if you invest her expertise with Staves. She’s Sex Appeal makes a nice backup, and so does Whips.
Fisticuffs are a powerful power to master their abilities, but it’s just not worth it to try for it early. Shorts words are also a beneficial skill in the aftermath of a game but since it’s still a long way off it’s safe to ignore these for the time being.
Location: Ferry
Products: Herbs for Medicinal Use Seed of Life Seed of Agility Antidotal Herb Pot Lid 12G, Medicinal herb, 10G Bronze Knife
After reading a story you can go exploring the boat and find items. In the cabin, there’s an Medicinal Herb of Life, the Seed of Life, Seed of Agility and the Antidotal Herb, Pot Lid, 12G, and a different Medicinal Herb in the many barrels and pots scattered throughout the top floor.
You can find 10-G within a pot that is downstairs as well as an bronze Knife inside the chest of the captain’s quarters. Speak to Trode to restart the plot and obtain an Alchemy Pot. The Alchemy Pot is a wonderful invention that allows you to mix ingredients to create new items. Find out more information about it in relevant area within this manual. After the brief conversation and you’ll end up within Peregrin Quay.
Maella Abbey
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Location: Peregrin Quay
Products: Chimera Wing, Leather Kilt, Medicinal Herb, 8G, Oaken Club, Antidotal Herb, Seed of Defence, Medicinal Herb, Iron Nail, Seed of Magic Boomerang, 200G Mini Medal #1
Item Shop
Herbs that are Medicinal (8G)
Antidotal Herb (10G)
Holy Water (20G)
Chimaera Wing (25G)
Item Shop 2.
Cypress Stick (10G)
Pot Lid (40G)
Bandana (45G)
Hairband (150G)
Small Earrings (400G)
Armour Shop
Scale Armour (350G)
Silk Robe (420G)
Chain Mail (500G)
Scale Shield (180G)
The Pointy Hat (70G)
Weapon Shop
Bronze Knife (150G)
Thorn Whip (350G)
Iron Lance (750G)
The Farmer’s Scissor (910G)
Once you’ve stepped off the vessel then it’s time to begin plundering and looting! Put the pots and barrels close to the armor shop for the Chimaera Wing and leather Kilt Then, you can raid the barrels in the shop for medicinal Herb along with eight grams.
Near the shop for weapons is two items: an Oaken Club and Antidotal Herb in the same area, and behind the shop that is closed is an item called a Seed of Defence and the Medicinal Herb. Go inside and speak to the man in the hood on the table about the Iron Nail. You’ll need to place it into your Alchemy Pot using a Bronze Knife to create the Thief’s Key.
After that, you’ll need to look inside the cabinet to search for the Seed of Magic. Then, head upstairs to discover Peregrin Quay’s Golden Slime sitting on some crates at the top. Then, go back to the market to open the chests locked to find a boomerang, 200G as well as a the Mini Medal 1.
You can also discover alchemy recipes in certain shelves too. The recipes aren’t required to make any substance you are able to skip these.
You could earn some cash by creating various herb mixtures and then selling them for 5000G. The first 29 strong medicines (Medicinal Herb + Medicinal Herb) that you offer will sell for 48G. The next 20 will go at 32G each, and the following 20 will sell at 16G (ie. no profit). The initial 29 special medicines (Strong Medicine + Strong Medicine) will fetch about 96G.
The following 20 will fetch 64G each, and then after that, they’ll sell at 32G (again there is there is no profits). The initial five Lesser Panaceas (Special Medicine + Special Medicine) will fetch the sum of 210G, the 5 subsequent ones will fetch the same amount, and then they’ll sell at the sum of 63G (a 1G difference).
The initial five Rose-Root (Medicinal Herb + Strong Medicine) will be sold for 80G, your next 5 will be sold for 56G and each subsequent Rose-Root will be sold at 24G (no profits). The first 5 strong antidotes (Antidotal Herb + Medicinal Herb) will be sold for 60G each, the next 5 will be sold for 42G each and all subsequent ones will be sold at 18G (no gain). The first five Particular Antidotes (Strong Antidote + Strong) will fetch 90G.
Your 5 next ones will be sold for an average of 63G, and your future ones will be sold for 36G (no profits). With the capital, you could create some fantastic equipment to use at this point.
The Farmer’s Scythes heats to create an excellent Iron Axe, a Scale Shield and Jessica’s Leather Whip can be used together to create an Snakeskin Whip, you can make Bronze Shields with a Leather Shield and a Bronze Knife, you can create Bronze Armour with Chain Mail and the Bronze Shield, and you can make Feathered Caps by mixing Chimaera Wings and Leather Hats. After you’re done, head out on the map of the world and proceed. Next, Zoom down to Farebury.
Locality: Farebury and Farebury Region
Items: Dagger, Cypress Stick, Mini Medal #2, Mini-Medal #3
There’s a new item you can purchase after you’ve got that key. Go to the weapon shop to purchase an dagger or Cypress Stick from the back chests Then, check the church’s chest to find Mini Medal #2. There’s also a chest in the woods to the east of Farebury and also has Mini Medal #3 inside. This concludes our brief excursion into treasure-hunting. Return for Peregrin Quay, for more treasure-hunting!
Location: Peregrin Quay Region
Things: Magic Water, Stone Axe Cap with Feathered Cap, Seed of Magic, Seed of Wisdom, Seed of Strength
Monsters: She-Slime Lump Mage, Winky, Giant Moth Bullfinch Morphean Mushroom, Chainine, Scorpion Hell Hornet Treeface, Brownie
First , Take a left from the front into Peregrin Quay to find a small ruin on the hill and a chest that has Magic Water It’s inside. Continue west, and a bit to the south, and you’ll discover a chest tucked away among the trees, this one with an Stone Axe .
The next step is to head to the to the east from Peregrin Quay to another hilltop ruin, this one with the locked chest, which is accompanied by an Feathered Cap In the cave. Proceed east and then continue towards the northern shoreline (you’ll need to pass through an archway that is destroyed at one point) and you’ll come across another locked chest later. It’s an The Seed of Magic It is inside.
You can go more or less towards the south, and you will find an area of forest in an gully. You will also find another chest that is locked with an item The Seed of Wisdom . The final chest in the area (also sealed) is due to the west of the gully below the river’s level and is home to an The Seed of
Strength. Once you’ve got all your supplies up, you’re ready to go into Maella Abbey, which is just to the south from Peregrin Quay.
Location: Maella Abbey
Items: Mini Medal #4, Holy Water
You can save yourself by contacting the priest outside of the Abbey. You can enter the Abbey. The main area is empty. space and you can head to the courtyard’s central area and then use the side doors to exit out. There’s Mini Medal #4 in a pot as well as a phial of Holy Water inside the barrel. You can talk to either Templar in the rear of the courtyard’s outdoor area for a short scene. There’s nothing to do at this point and so you can take the next route out from Maella Abbey to continue onward.
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Location: Maella Region
Items include: Bunny Tail, Chain Mail
Blue Chests 2
Monsters Chainine, Jargon, Giant Moth, Lump Mage, She-Slime and Bullfinch. Morphean Mushroom, Night Sneaker, Mummy Boy, Fly Guy, Slime Knight, Healslime
There’s a good portion in the globe map accessible currently however, we’ll stay near to Maella Abbey for the time being. Technically, you can complete the whole next section of the guide right now before proceeding with the narrative that surrounds Maella Abbey, in fact! However, there’s no point in doing this since you’ll be able to gain a brand new participant after you’ve completed this Maella Abbey sequence. I’ll guess that you’ll remain with the current chapter. There’s a blue box just east of the point where you begin out in the section, and to the south is a locked chest that has the bunny Tail inside. You can pair this with Jessica’s Hairband for an even better Bunny Ears headgear for her. Another blue chest is located a bit to the east of this near an elevated area on the northern banks of the river and to the east of the river’s bank is a treasure chest that has chains of Mail inside. If we go any further east, we’ll enter into the Ascantha region (which you can absolutely do now if would like; there’s no reason to stop anyone from exploring today) So let’s make it to the west, and then back towards the small town of Simpleton near Maella Abbey.
Location: Simpleton
Items: Mini Medal #5
inn: 4G per
Item Shop
Herbs for Medicinal Use (8G)
Antidotal Herb (10G)
Holy Water (20G)
Chimaera Wing (25G)
Chain Mail (500G)
Turban (410G)
Weapon Shop
Rapier (300G)
Thorn Whip (350G)
Wizard Staff (1300G)
Long Spear (1700G)
Sledgehammer (1700G)
This town is the sticks, for certain. Actually everything that is interesting in the city (the Golden Slime, the shop, even the upcoming plot point) is within the bar. Go upstairs to collect the Mini Medal #5 and 6G from a couple of barrels, then check the shops for yourself for yourself (the two guys on the tables upstairs) and then speak to the red-headed man in the downstairs room to carry on the tale. Return for Maella Abbey.
Location: Maella Abbey
New Items: Mini Medal #6, 26G
After you’ve got your ring of the Templar, you are able to access the Templar’s halls. There’s Mini Medal #6 in the kitchen to the left and a golden Slime located in a nook with a statue up there along with 26G inside a barrel towards the north. Go downstairs and then through the door that is located at the end of the hallway. When you step into the room that lies beyond, the stories begin. Speak to the guards on the bridge in the north outdoor area, and then walk back to the abbey. As you continue walking forward, you’ll begin the next story. The next target is the Ruined Abbey. Like Angelo mentioned, you must to exit the Maella Abbey that leads towards Simpleton however, instead, you should follow the river east until you get to your destination.
The Ruined Abbey is located in the area.
Items: (Cannibox), 300G, Iron Nail, Mini Medal #7, Bronze Shield, 50G, Waterweed Mould, Mini Medal #8, Bandit’s Grass Skirt
Monsters Mummy Boy, Skeleton, Fly Guy, Bag of Laughs, Drackyma, Metal Slime, Walking Corpse
Take a look at the plaque and put the Templar’s ring on the plaque. Continue walking down the steps. The first chest that is located in the alcove on the east is one of the Cannibox which is locked, and the one to the right is locked and holds 300G. In the right alcove , you will find an extremely valuable iron Nail that can be used in conjunction with an Boomerang to create a useful reinforced Boomerang. Take the ladder down and walk towards near the bottom of the hallway, where you will find the Mini Medal 7 in the pot. Inside a locked chest in the room to the left of this hallway is an Bronze Shield. Through the door, go down the hall, then down the stairs to the poisonous pit. The debris can be used in the pit to make it through without injury. Proceed onward and inspect the two rooms on the side for 50G, Waterweed Mould along with the Mini Medal 8. In the room with the zombie priest make a turn and inspect the cabinet next to it for the Bandit’s grass Skirt. Talk to (or try to get past) your zombie priest in order to begin the next boss battle.
BOSS: Tortured Soul (recommended level 13)
325HP, 680 experiences 300 gold drops Gold Rosary
Attacks include: Strike (20-25 damages), Sizzle (20-30 damage to all) Also, summon Allies (Skeleton as well as Walking Corpse make an appearance)
This boss is an alarm warning if you’ve avoided fights up to this point. It’s not as inexpensive as Khalamari was however he’s extremely dangerous. Concentrate upon psyching yourself up to the highest level much as you can, healing using Strong Medicines when needed and unleashing death’s incarnation on the boss. Should he call in minions do not bother with them. He’ll summon more when you eliminate them. When the Tortured Soul is gone it’s not at all a threat.
After fighting You are quickly healed fully. Continue along the path until you reach a ladder into Maella Abbey.
Location: Maella Abbey
New Items: Mini Medal #9
The first step is to smash the barrels in the area for mini Medal 9.. After that, waltz through the Abbot’s detention area, and upstairs (you can find recipes for alchemy from his bookshelves on the lower level in case you’d like). Talk with the Abbot.
After a brief conversation you’ll enter the Dungeon. Chat with your friends before walking into the middle in the cell and proceed. When you are able to control yourself and are in control, you should look over for the presence of an iron maiden.
Go back to the abbey, and then to the abbot’s residence. Speak to Angelo or attempt to get upstairs in order to get the story moving. When you’ve finished the story’s storyline you’ll be inside the quarters of the Templar. Go to Marcello in his office near by to continue (his guards will change positions whenever you talk with them).
Go back to the front to the abbey, and Angelo will be joining your group finally! The focus of his character is Swords and Charisma, although you can find some beneficial spells from his Staves too.
(Note the fact that, if have completed Ascantha prior to this, you’ll receive an episode featuring Trode when you leave.)
Ascantha as well as King Pavan’s Troubles
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Ascantha Region: Ascantha Region
Items: 230G Seed of Life, Seed of Defence, Items: 154G, Seed of Defence,
Blue Chests 2
Monsters Morphean Mushroom, Giant Moth, Brownie, Hell Hornet, Drackyma, Night Sneaker, Healslime, Mummy Boy, Fly Guy, Slime Knight, Pan Piper, Puppeteer, Bodkin Archer, Kisser, Diemon, King Kelp, Khalamari Kid, See Urchin metal Slime, Mum, Boe, Jum, Boh, Winky, Treeface, Scorpion, Yabby
Now since Angelo is a part of the group It’s time to travel to Ascantha! Take a long way to the east of Simpleton until you arrive at an unassuming riverside chapel and house. You’ll also find the first cow there; the cows around the globe offer an unrestricted Fresh Milk every day when you speak to them. There’s a chest that is locked with the number 230G located just north-northwest of the two buildings. Let’s talk about these two structures.
Location: Riverside Chapel/Riverside House
The items include: Mini Medal #10, Silk Robe Seed of Magic
Inn: 10G
It is possible to stay in the chapel for free and you could decide to do that. This gives you an additional story arc if you choose to this, which is very nice. There’s Mini Medal #10 within the house inside a barrel and also a silk Robe inside the cabinet. There’s also a Seed of Magic inside the cabinet of the church. In addition there’s nothing other to do in these two places… at present.
Returning to the road to the west side of the river turn further south until you come across the chest with an The Seed of Life in it. Take a step forward and traverse the river. Just along the way there is a chest of blue and just to the south of the road, close to the bend that leads up towards the castle at Ascantha there is a blue treasure chest. Continue to go a bit to the southeast to find the chest locked with an Seed of Defence inside. Take a turn toward Ascantha however, veer off towards the east of the castle to locate the chest with the number 154G inside. Then you are able to go into Ascantha in its entirety.
Location: Ascantha
Items: Lady’s Ring, Rennet Powder, Mini Medal #11, Plain Clothes, Mini Medal #12, 42G, Red Mould, Medicinal Herb, Mini Medal #13
The Inn 5G every
Item Shop
Herbs for Medicinal Use (8G)
Antidotal Herb (10G)
Rennet Powder (10G)
Holy Water (20G)
Chimaera Wing (25G)
Moonwort Bulb (30G)
Weapon Shop
Dagger (350G)
A Short Bow (750G)
Wizard’s Staff (1300G)
A curved Boomerang (1360G)
Steel Broadsword (2000G)
Armour Shop
Leder Dress (380G)
Bronze Armour (840G)
Iron Cuirass (1000G)
Bronze Shield (370G)
Turban (410G)
Earrings Slime (400G)
Examine at the bottom of the hole for Lady’s Ring. It is possible to take it to a gentleman in Farebury’s pub at night to get the Seed of Wisdom however, only for a short time Take the time to take care of it when you’re contemplating it! The nearest house to the well contains Rennet Powder as well as Mini Medal #11 within it. The church also has a variety of recipes for alchemy in it However, as I said it isn’t necessary to create what those recipes were designed for you, so please try them out.
Another house close to the church also has plain Clothes in an unfinished cabinet. The only thing the hotel contains is the Golden Slime to photograph. The time has come to raid the castle. Enter through the leftmost entrance and pick up mini Medal #12 from the cabinet next to it and 42G from the cabinet to the left.
Go upstairs now (using the internal stairs; those on the outside provide an opportunity for photos) and examine the floor for the red Mould in barrels as well as a medicinal Herb in the form of a pot. Head to the next floor and search the cabinet of the Minister to find mini Medal #13 inside his cabinet (and the Golden Slime on the shelves).
There’s nothing to search for, but the last photo opportunity in this town is located at the top of the building. To move the plot forward the only thing you need to do is speak to the king in the evening (he’s in the throne’s chamber crying) and then go down.
When Emma talks to you, head back and return into your Riverside Chapel and talk to the elderly lady who lives who lives next to the chapel. She will guide you to the right track. All you need do is walk down to the beach in the vicinity and then follow the trail straight up to Wisher’s Peak.
Location The location is Wisher’s Peak.
The items: Wizard’s Staff, 500G, The Templar’s Shield
Monsters: Walking Corpse, Mummy Boy, Fat Bat, Hell Hornet, Treeface, Bodkin Archer, Diemon
The area is simple. Enter the cave system and follow the straight line to locate the Wizard’s Staff. Find the right fork and proceed to the top of the stairs. There’s nothing left at the end of the lower trail which is why you must take the narrow pathway instead.
The cave is nearby and contains 500G within it, as well as there’s a shortcut into the hill. From there, you can cross the bridge and continue upwards, taking a side-path towards a Temple’s Shield before continuing to the main path that leads to the top. Once you are at the top you will need to sit for a while and then the plot will be in.
Look at the shadows on the wall as soon as you are able to. This is a bit bizarre! You can enter the structure, and speak with the stranger inside. After a short conversation, you can quit the Moonshadow Realm, and you’ll be returned to Ascantha’s castle.
Head upstairs to the throne room to read additional story. Once that’s finished take a walk back to the map of the world. If you’ve completed your Maella Abbey sequence, a story sequence will be played out and the next location will be determined: Pickham.
The entry point for this region is the Pickham region is located directly to the to the south of Ascantha. (Note it is important to note that even if did not sign up Angelo prior to the sequence you’ll need to do so at this moment. The plot will not be continued until you have however, you may be able to go to the Pickham region before the time of that.)
A Pickham Unexpected Adventure
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The location: Pickham Region
Items include: Morrie’s Memo #1 Morrie’s Memo #2, Memo #3, 450G Leather Whip, Iron Shield
Blue Chests 2
Monsters: Hood, Gorerilla, Clockwork Cuckoo, Minidemon, Berserker, Capsichum, Treeface, Chimaera, Night Fencer, Witch, Hipster
There’s a small inn close to the Pickham region that is a nice place to stay. After you’ve passed the gateway arch, turn away from the path to the east to find a blue box in the middle of a building that looks odd. Talk to the person on the top of the structure, then leave him and return to him when he is greeting you with the three Morrie’s Memos.
If you’re looking to begin working on them, Lonely Joe is along the way towards The Ruined Abbey, and Squiggles is situated south of the lake close by. The next step is to head west for a few minutes to locate a locked chest that has an amount of 450G inside a small cavern in the edge of an elevated plateau.
Take a southerly route and then turn west-to east through a plateau, and you’ll find another chest that is locked that contains the the Leather Whip. The next stop is east and to the north, near the lake (we’ll be there sooner or later) and there’s a blue chest.
On the northern side of the east-facing swamp in the area of sand, is an unlocked chest that has an Farmers Scythe inside. From as far west as you are able to walk along a narrow channel that faces the ocean, is an unlocked chest that has the Iron Shield in it. It’s actually necessary to travel to the south, then loop back along the coast to get there. This will take into consideration all the treasure that is scattered around the area and you should go towards Pickham situated in the northeast of the region.
Location: Pickham
The items include: Bunny Tail, Rennet Powder, 12G Chain Mail, Seed of Life, Holy Water, Amor Seco Essence, Mini Medal #14 Mini Medal #15 Fresh Milk 35G, Red Mould, Cowpat, Mini Medal #16, Seed of Strength, Magic Water, 26G, Waterweed Mould and Boxer Shorts Mini Medal #17, Seed of Wisdom, 30G Mini Medal #18
The Inn 6G for each
Item Shop
Herbs for Medicinal Use (8G)
Antidotal Herb (10G)
Holy Water (20G)
Chimaera Wing (25G)
Amor Seco Essence (120G)
Armour Shop
Bronze Armour (840G)
Leather Cape (1100G)
Costume of a dancer Costume (1300G)
Iron Shield (720G)
Iron Helmet (1100G)
Weapon Shop
Poison Moth Knife (950G)
Hunter’s Bow (1700G)
Steel Broadsword (2000G)
Iron Axe (2600G)
Holy Lance (2700G)
Casino Prizes
Magic Water (100T)
Silver Plateter (500T)
Agility Ring (1000T)
Titan Belt (1500T)
Rune Staff (3000T)
Platinum Headgear (5000T)
It’s an uneasy town, if you weren’t aware. If you’re looking to test your luck at casino casino Your best chances are playing Bingo. It can help you create the best alchemical kit when you play (Wizard Staff + Rune Staff for Staff of Antimagic, Iron Shield + Silver Platter for White Shield, and Bandana and Agility Ring to match Mercury’s Bandana). So let’s look for to find treasure! The first step is to look around the building at the west of town to find an rabbit Tail as well as Rennet Powder along with 12G. The bully isn’t asking for payment in order to go down the central avenue. You are able to get there without having to pay him taking the long route. In the building that is long near the bully’s spot there is chain Mail inside a cupboard (and that town’s gold Slime placed on a shelf far from that cabinet).
Inside the residential complex located to the northeast, you’ll find the Seed of Life and Holy Water. You can walk down the well to smash some pots to get the phial that contains the Amor Seco essence along with the Mini Medal #14. The bags found in the shop will contain Mini Medal #15. Go to the bar on the northern end of town, and take out the barrels to get fresh milk. Next , go to the pub and go towards the upstairs floor to purchase 35G in a cabinet. Go outside on the roof and find red Mould inside the barrel. This is all there is for this particular area, and it’s time to return to the street.
There’s a bowl with an Cowpat in the central western alley. Inside the housing unit , not far away, is a barrel that contains miniature Medal #16 as well as bags with an seed of strength inside. The house that is south of the most northeastern house has the Magic Water in the cabinet. It’s the number 26G within a container that’s located down the eastern side of the alleyway.
There’s Waterweed Mould in the barrel of the bar near. The bar’s roof has boxer shorts in bags. Mini Medal #17 is located in a pot at the top of the roof’s pathway. Your objective (at at least for the moment) is just below the stairs of the rooftop.
Enter the room following the short story , and then check the back room for the Seed of Wisdom and 30G. It’s back to the pub in the north! After a brief scene, head back to the storeroom in the southeast and meet the thief for a different story.
Go to the bar on the south side of town and speak to the bartender to go in front of the counter. There’s a cupboard with the Mini Medal #18 inside it and also your conversation subject, Dodgy Dave. Contact Dodgy Dave to make things move again. You must now get your horse to Red’s house near the middle of the lake to the southwest of town.
Place: Red’s Place
Items: Mini Medal #19, Mini Medal #20, Hairband
Look around the shed to find Mini Medal #19 inside an empty barrel. Speak to the guard at the door to gain access. There’s a pot in the corner with Mini Medal #20 inside. There’s an hairband within the cupboard within her bedroom.
Red’s golden Slime is located next to a shrub in one corner. Speak to Red right now. The scene might be a more complicated if you’ve have already gotten the Venus”Tear” out of the Swordsman’s Labyrinth. If so then try to leave the area completely and then walk back to her and give her the tear. In the event that she doesn’t, she’ll instruct you to take that Venus’ tear from the Swordsman’s Labyrinth. It’s located just north of her home So, shake a leg.
The location is Swordsman’s Labyrinth.
Things: Cowpat, 1000G, 11G Mini Medal #21, Red Mould, 62G, Seed of Magic, Antidotal Herb Mini Medal #22, (Cannibox), Kitty Shield Mini Medal #23
Monsters Phantom Fencer, Goodybag, Restless Armour, Lost Soul, Mummy Boy, Mummy, Cannibox
As soon as you step inside there’s an unintentional storyline that includes Yangus. There’s nothing at the beginning level, so you’ll need to go down the stairs and enter through the first doorway. Take the stairs down and take a couple of pots to make the Cowpat.
The poison swamp is crossed for an item called a chest that costs 1,000G. Remain to the upstairs area and follow the route, going to the east, passing through the 4-way intersection. The leftmost door is the room that leads to the room that is filled of treasure: 11G Mini Medal #21, Red Mould, 62G Seed of Magic, Antidotal Herb as well as an unlocked chest that has Mini Medal #22 in it.
The rightmost door houses 2 chests. One one is a Cannibox as well as one that is secured with an Kitty Shield in the. Rejoin the intersection of four ways and walk north. Don’t not unlock the very first “door” in the sense that it will send you into the pit of poison the floor below, and cause you to go back.
Instead, open the door further down and proceed to the next level. The northern path is another fake trap to follow, so continue and get the statue to the side and proceed to another level. Here, take the eastern route to the fork. Break an open pot for Mini Medal #23.
Retrace your steps back to the path you took before, then take the other route and push the statue over the floor tile that is obvious to move the bridge ahead. Continue on the linear route to the room near the end.
In this room, you’ll need to hold L R and R together to enter free-look mode. Look towards the ceiling. Take note of the holes and then push the statues until they coincide with that hole. Stand on the tile underneath the hole to be to the top! Take a look at the plaque close by for a complete heal. Straight towards your chest, however it’s going to be simple. Save quickly, open the chest, and get ready for a fight with a boss!
BOSS: trap Box (Recommended level 16)
1100 HP. 1020 exp, gold 990 Drops Venus Tear
Attacks include: Regular attack (25-30 damage) Critical hit (70-90 damage), Fuddle (confusion on one), Fizzle (block spell casting), Crackle (30-40 damage to all)
Trap Box is not a joke. The man can and will destroy the members of your party who are too weak to fight him. You must be lucky to not be slain by a hapless turn. In this regard, Acceleratle is a must. Tension is extremely helpful it should become your main task when you are not healing.
If you’re using Multithrust to fight the hero with spears it can take off about a third or 50% of Trap Box’s HP in just one 50-Tension strike. The faster you complete this battle the more effective.
If you win the battle, and you arrived after the game instructed you to, there’ll be a brief scene or, if not, the game notifies you that you received an Venus’ Tear. In either case, you must make your way out, and then head to Red’s house once more.
Speak to her about an adventure story and then go back to her home for the chance to see Medea finally. Return to Pickham and go to the area below the stairs on the rooftops , to view Brains finally.
Speak to the guy for directions on what to do next. When you are leaving town, make sure you to visit Dodgy Dave once more in the pub in the south. He’ll request that you make an offer of a special Medicine for 500G. This is quite bargain so take the opportunity to do.
Then he’ll request an enhanced Boomerang for 1200G that you may also consider doing because you’ll need to offer him one at some point. An edged boomerang isn’t much less powerful therefore why wouldn’t it be? The next one he makes (a Ring of Immunity) is likely to take some time before you’re able to make it. However, your next destination is to the north from Port Prospect!
On the Search to a Ship
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Location: Wastelands Region
The items: Slime Crown, Mini Medal #24, Sledgehammer, Seed of Magic
Monsters Candy Cat, Terror Tabby, Muddy Hand, Mud Mannequin, Bodkin Archer, Rockbomb, Drackyma, Giant Moth Pink Pongo, Dieablo, Hawk Man, Garuda, Healslime, Mum, Boe, Jum, Boh, Buffalo Wing
The Inn One Gig each
Follow the straight path until you reach The Hilltop Hut. When you enter you must go into the well and look at the crown there. Select Yesand soon you’ll be able to have a useful slime Crown. Go to the hut and enjoy an afternoon break (4G).
Trode will be in the process of making the Alchemy Pot over the next few stays in the inn and it’s well worth the price. You can also save money here should you wish it, in addition, mini Medal 24 is located in the pot by the entrance.
After that you can head north from the hut and make towards the proper wastelands. The destination is located in the northwest part of the wastelands. There is a locked chest that has the Sledgehammer to the top of the cliffs over.
As you make your way to the ship, there’ll be a brief story followed by your next stop will be made clear: Trodain! The way to get there is easy enough to follow: just go to the northwest and you’ll be able to find an underground cave that leads towards an entrance to the Trodain region. However, first, you must check the western cape for a chest that contains an Seed of Magic. It’s then on into the cave, and Trodain.
The location: Trodain Region
Items: 630G, (Cannibox)
Blue Chests 3
Monsters Garuda, Mum, Boe, Jum, Boh (these four form Mumboe and Jumboh), Buffalo Wing, Candy Cat, Terror Tabby, Dracky, Slime (forms Slime King) Devilmoth, Battle Beetle, Tap Devil, Hipster
inn 7G per
Item Shop
Herbs for Medicinal Use (8G)
Antidotal Herb (10G)
Holy Water (20G)
Chimaera Wing (25G)
Leather Cape (1100G)
Fur Hood (1400G)
Then you should make a run to west coast. There’s a church there and also the blue chest. There’s a peddler within and an inn as well as the capability to save. As you progress to the western coastline until you find the locked chest, which has 630G behind the southern cliffs in the lowlands close to the water, as well as a chest that’s located in a Cannibox located on the northern cliff, near the water. Follow the path until the gate to Trodain Castle (you can locate Smiles the last monster needed for Morrie on this page; check out this section for more details). Monster Arena section for more details) Instead, head south , and you’ll find a small lake and another blue chest. Take the east path to the fork. Make your way through the woodland on the west side to find another blue chest. You can now access Trodain Castle.
Place: Trodain Castle
Items: 1500G Magic Key, The Templar’s Sword, Magic Beast Hide Mini Medal #25 Gold Bracer Mini Medal #26, Garter Mini Medal #27, 29G Rock Salt, Waterweed Mould 150G Mini Medal #28
Monsters: Rockbomb, Garuda, Hunter Mech, Dragonthorn, Wailin’ Weed, Infernal Armour, Cureslime, Liquid Metal Slime
Go up to the gate, and then check it for a story. When you are able to control yourself then head to the left stairs to locate 1500G in an chest. Enter the castle directly from here. I recommend that you enter on the left-hand side first.
I’ve found personally that the area of the shop here is an easy location to cause Liquid Metal Slimes to spawn through standing at the left-hand corner of the room and adjusting the camera from the upper left corner. It is possible to get an absurd level in this instance by using this feature. In any case, go through the southern door to discover a chest containing the coveted Magic Key, a locked chest that has an The Templar’s Sword as well as a few containers, barrels, and bags that have Magic Beast Hide, Mini Medal #25 as well as a gold bracer within the bags.
There’s nothing left towards the east, which is why you should head back to the central hallway and go through the western entrance instead. Take the hallway to the south before turning around and go through the door that lead to south (there’s nothing noteworthy in the room in from the North). Go down the stairs then smash several of the pots to obtain an amount of 46G.
There’s nothing in the south hallway which is why you’ll need to go down the stairs to smash the barrel to get Mini Medal #26. This is all there is for this section and you’re now able to go upstairs and walk towards the central lobby. This time,go to the northeast of the lobby and proceed to the top of the stairs (again the room is empty, there’s nothing in the room next to it).
The floor is full of interesting things to see. If you’d like to visit the sceptre room, climb to the top of the stairs on the southern end to view the sceptre room and watch a short story arc. Go into the southwest room and go to the piano for a second story.
The room to the north is home to an Garter inside an cabinet. The cabinet is empty in the adjoining rooms to east take a walk to the northeast area. In one of the cabinets there’s Mini Medal #27. The next stop is the northwest room. There are several barrels in this room that are broken to get the sum of 29G. Go to the balcony and then go up the spiral staircase. Take it down to the second floor. In the next room, discover Rock Salt in an unmarked pot.
You won’t be able to go any further into the room from here however. You can go to the room for the throne (in the middle) and look for the minister sitting on the throne for a hilarious short story. The room in the northwestern part has pots that have the Waterweed Mold in them, as well as several barrels that have 150G and Mini Medal #28.
Enter through the southernmost door to locate the library! There are a variety of alchemy-related recipes to be found here as well as an unlockable door that leads into the courtyard and a storyline when you enter to the central room. The bookcase you’re looking to find is located in the southwest corner. Make sure to check it out to get the story going again.
You can open your Moonshadow window and visit with Ishmari. Once you’ve finished then your next destination will be Ascantha Talk to the king and proceed through the tunnel into a new region on the map of the globe.
Place: Land of the Moles
Items include: Seed of Life, Mini Medal #29
Monsters Hawk Man, Mad Mole, Mars Rover, Chimaera
The path to the Mole’s Hole is simple, but first, take the locked chest located within the area to find the Seed of Life. In close proximity to the Mole Hole located in the northern area there is a locked chest that has Mini Medal #29 inside. It’s then down to the Mole Hole!
Locality: Mole Hole
Items: 1500G Mini Medal #30, Seed of Defence Stone Hardhat
Monsters: Mischievous Mole, Mad Mole, Mars Rover, Rockbomb, Peepers, Muddy Hand
Then, you can follow the southern fork, and then check the west-facing corner of the large area in the area of 1500G. Begin to lower to level 2. On the other side of the room with a rough shape on this level, you’ll find two pots, which contain mini Medal #30 as well as an The Seed of Defence.
There’s also a locked chest in the southernmost room on this level that has an Stone Hardhat in it. There’s nothing to be found in the treasure chest and so head toward Don Mole on level 3 (he’s located in on the left side of the level) You can Quicksave, then converse with Don Mole to fight him (pick Yes for a funny short scene, but you’ll need to choose No to initiate your fight).
BOSS Don Mole, 4 Soul Moles (Recommended level 21)
1280 HP, 1160 experience, 540 gold, drops Elfin Elixir
Attacks Perform (confusion of the enemies and all allies) Normal attacks (35-50 damage) Ground Pound (45-60 damage to all allies)
Don Mole opens with his show, which is sure to make you confused with all Soul Mole and maybe the rest of your guests If you’re not lucky. It is important to get clear of any unconfused Soul Moles as fast as feasible, as they are known to increase Tension and go the target extra hard. In other words it’s a fairly typical boss fight In the fight, Psyche Up, Acceleratle, heal as needed, concentrate on the boss’s face and complete the task as fast as you can.
Although Don Mole does eventually summon his Soul Mole minions to replace him however, he does infrequently that it’s unlikely to experience any problems.
Following the battle, you’ll receive moonshadow Harp! You can now Evac out. After that we can go on a treasure hunting, shall we? Ishmari is welcome to stay and there’s plenty of treasure to be discovered!
Pickham Region: Pickham Region
Things: Mini Medal #31, Seed of Skill
Find the chest in that Monster Arena for Mini Medal #31. Go to the far southwest corner of the area along the cliffs as well as the sea, and you will find a chest locked with an seed of skill inside.
Take the cliffs to the north from this point, and then hang to the west and then follow them to another chest that is locked. It contains the Golden Ring inside it.
Now you have the ingredients you need to make an Ring of Immunity (Gold Ring and Poison Needle) that you can gift to Dodgy Dave for a helpful Bandit Axe. Another step (Robe of Serenity) requires the Cloak of Evasion which we do not have at the moment. Let’s instead head towards the next location!
Location: Ascantha/Maella/Peregrin Quay Regions
Things: Seed of Defence, Agility Ring, Mini Medal #32, Steel Broadsword, Mini Medal #33
In the beginning, just at the entrance towards The Pickham area is a locked chest , which has the Seed of Defence inside.
The next stop is following the road that runs west from Ascantha and turn towards the north, and you will find another locked chest right before the road begins to curve towards the west. It contains the Agility Ring inside. Nearly perfectly west of here is a locked chest that has Mini Medal #32 inside.
It’s now time to make the crossing in front of the church, and head toward the northwest of it. Nearby to a chest we’ve previously opened is a second hidden chest that contains an Steel Broadsword.
The final locked chest on the continent (for the moment anyway) is located to the southwest from Peregrin Quay and not far from Maella Abbey’s entrance to the north, and also contains Mini Medal #33. There are only a handful of chests left before we get started with the plan!
Location: Wasteland/Trodain Regions
The items: Seed of Defence, lesser Panacea
Zoom in to zoom to Hilltop Hut and proceed into the southeastern part of the desert. In this isolated corner is a chest that’s locked with an seed of Defence. The final locked chest that is available currently is situated just to the to the east of Trodain Castle and is home to an lesser Panacea. We can now return to the library of Trodain Castle at dark, enter to it’s Moonshadow windows, then walk into Ishmari’s house once more. After reading a tales, you’ll be sailing across the ocean blue!
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